Why are so many games now filled with 1) wanky cutscenes all the time and 2) actually having to do ‘labour’ instead of playing the game?
1) is just story telling innit mate - you’d need to be more specific with ‘wanky’ to get better insights.
2) Yeah, there’s a trend to pack as much shit as possible into open world games - the idea being they want the player to feel value for money and they want the player playing their game and not someone elses. Sometimes it works because it feels natural - the fishing in RDR2 is a great example - great story telling and character bonding in the tutorial mission where you take the young lad out for it and it’s a fun mini game in it’s own right - sometimes it doesn’t because they get shoe horned in or the player is badgered about doing them (there’s a reason people calling you asking you to go bowling all the fucking time got dropped in GTA V).
Zelda : Breath of the wild is an interesting one to shit on mind. I didn’t spend much time cooking but thought it was relatively harmless - if you’re doing it to get power ups so you can scale walls or do something your character isn’t powerful enough for, the game is really telling you to go try something else as you’re not ready. It’s something that’s very delicate to get working (and TBF Nintendo are fucking masters at it) - too hand holdy and it falls over, not hand holdy enough and people can get lost and frustrated.
3) Millsy likes to fuck animal corpses.